设计与多媒体 Skills
设计与多媒体相关技能包,附功能说明与安装命令。
已收录 19,203 个 Skills,其中设计与多媒体 2,833 个
设计与多媒体 Skills列表,第 44 页
tao-train-optical-inspectionnvidia/skillsOptical Inspection for defect detection using Siamese networks. Compares image pairs to detect manufacturing defects, anomalies, or quality issues. Use when training, evaluating, exporting, or running inference for a TAO Optical Inspection model on AOI / quality-control data. Trigger phrases include "train optical inspection", "AOI defect detection", "Siamese defect classifier", "PCB / manufacturing inspection".1605次安装tao-train-action-recognitionnvidia/skillsAction recognition from video sequences. Supports RGB, optical flow, and joint (multi-stream) input types for classifying temporal actions in video clips. Use when training, evaluating, exporting, or running inference on a TAO action-recognition model. Trigger phrases include "train action recognition", "video action classification", "RGB + optical flow action model", "TAO ActionRecognition".1605次安装brand-partnershipsarnabbagxd/bran…g-skillsBuild brand partnership strategy — co-branding campaigns, brand collaborations, licensing deals, partner brand alignment, and joint marketing. Use when the user says "brand partnership", "brand collab", "co-branding", "brand collaboration", "partnership marketing", "brand alliance", "co-branded product", "licensing deal", "partner with another brand", "brand collaboration strategy", "how do we partner with brands", "co-marketing partnership", "joint campaign", or wants to build credibility, reach, or revenue through alignment with another brand.1602次安装design-control-loophumanlayer/skillsinterview the user to design an agentic control loop (sensor, controller, actuator under disturbances) tailored to their codebase, then build it as locally-runnable components plus a scheduled coding-agent workflow1602次安装tao-train-depth-anything-v2nvidia/skillsMonocular depth estimation using Metric Depth Anything v2 or Relative Depth Anything architectures. Predicts per-pixel depth from single RGB images. Use when training, evaluating, exporting, or running inference for a TAO monocular depth model. Trigger phrases include "train monocular depth", "DepthAnything v2", "metric depth from single image", "monocular depth estimation".1599次安装game-assetsplayableintelligence/game-creatorGame asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.1599次安装organizational-designrefoundai/lenny-skillsHelp users design effective organizational structures. Use when someone is thinking about team structure, deciding between functional vs. divisional models, planning a reorg, or figuring out how to structure product teams.1597次安装tao-train-mask2formernvidia/skillsMask2Former for universal image segmentation (panoptic, instance, and semantic). Transformer-based with masked attention for high-quality segmentation results. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Mask2Former model. Trigger phrases include "train Mask2Former", "universal segmentation", "panoptic / instance / semantic segmentation", "masked-attention transformer segmenter".1596次安装tao-train-nvpanoptix3dnvidia/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".1595次安装tao-run-deft-aoinvidia/skillsRun the full DEFT AOI improvement loop for NVIDIA TAO VisualChangeNet / ChangeNet PCB inspection models: baseline evaluate, RCA, Cosmos AnomalyGen / AMP synthetic defects, k-NN mining, retraining, and deployment gating against a customer-defined primary metric and optional constraints. Use only when the request identifies an AOI / automated-optical-inspection, PCB-defect, VisualChangeNet, or ChangeNet workflow. Supports air-gapped/offline runs with pre-staged assets. Never infer AOI from generic iterative-improvement language. Do not use for CLIP / SigLIP image retrieval, attribute-labelled image data, standalone TAO training, one-off inference, generic anomaly generation, or RCA-only analysis.1595次安装tao-generate-referring-expressionsnvidia/skillsFour-step image referring-expression pipeline: turns images plus KITTI bounding-box labels into region descriptions, scene captions, grounded referring expressions, and (optionally) verified expressions via VLM distillation. Use when the user wants to generate referring-expression annotations from images with KITTI labels, build region descriptions, produce grouped grounding phrases tied to bboxes, run a double-check verification pass on grounding expressions, auto-label traffic / scene images for referring datasets, or run the image_referring_expression pipeline. Triggers include 'referring expression', 'region description', 'KITTI labels', 'spatial relationship annotation', 'auto-label image referring expression', 'image_referring_expression'.1594次安装tao-train-visual-changenetnvidia/skillsVisual ChangeNet for binary image classification and segmentation in AOI defect detection. Use when training, evaluating, exporting, or running inference for PCB defect detection or visual inspection, comparing image pairs for PASS/NO_PASS classification, or producing change-segmentation masks. Trigger phrases include "train Visual ChangeNet", "ChangeNet classify", "ChangeNet segment", "AOI defect detection", "PCB inspection model".1593次安装whiteboard-animationiart-ai/explain…o-skillsThis skill should be used when the user asks to "make a whiteboard animation", "draw-on explainer", "VideoScribe style", "hand-drawn explainer video", "animate a sketch being drawn", "do a doodle/scribe video", "show a hand drawing the illustration", or "animate handwriting appearing on a whiteboard". Covers SVG stroke draw-on, a marker hand that follows the path tip, staggered reveal, erase/wipe transitions, and narrated export.1591次安装motion-designerdylantarre/anim…inciplesUse when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.1589次安装tao-train-pointpillarsnvidia/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".1588次安装tao-train-ocdnetnvidia/skillsOCDNet for scene text detection. Detects arbitrary-oriented text regions in natural images using a differentiable binarization approach. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCDNet model. Trigger phrases include "train OCDNet", "scene text detection", "arbitrary-oriented text boxes", "differentiable binarization detector".1587次安装tao-train-bevfusionnvidia/skillsBEVFusion for multi-sensor 3D object detection. Fuses LiDAR point clouds and camera images in bird's-eye-view (BEV) space, used in autonomous driving for robust 3D perception. Use when training, evaluating, or running inference for a TAO BEVFusion model. Trigger phrases include "train BEVFusion", "LiDAR + camera fusion", "BEV 3D detection", "multi-sensor 3D perception".1587次安装maplestory-skill-makermsw-git/msw-ai-…officialCreate advanced MapleStory Worlds player attack and movement skills and preserve the project's monster combat presentation. Use for direct/projectile attacks, hit/die animation, damage-skin death hold, knockback pulses, monster ATTACK range/timing, custom player animation and cast locks, double jump, teleport/blink, cooldowns, hotkeys, or updates to the player/monster skill pipelines.1587次安装tao-mine-aoi-imagesnvidia/skillsRuns the DEFT embed-then-mine workflow for VCN AOI iterations — embeds the gap-analysis target parquet, embeds a source pool, and mines nearest-neighbour source images for downstream augmentation. Use as the immediate next step after `tao-route-visual-changenet-samples` when expanding a real-image augmentation queue from the mining subset.1586次安装ffmpeg-video-editorsundial-org/awe…w-skillsGenerate FFmpeg commands from natural language video editing requests - cut, trim, convert, compress, change aspect ratio, extract audio, and more.1583次安装isometric-animationiart-ai/explain…o-skillsThis skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.1583次安装tao-train-oneformernvidia/skillsOneFormer for universal image segmentation. Unifies panoptic, instance, and semantic segmentation with a single architecture using task-conditioned queries. Use when training, evaluating, exporting, quantizing, or running inference for a TAO OneFormer model. Trigger phrases include "train OneFormer", "universal segmentation", "task-conditioned segmentation", "panoptic / instance / semantic in one model".1582次安装tao-train-foundation-stereonvidia/skillsStereo depth estimation using FoundationStereo. Predicts disparity maps from stereo image pairs for 3D reconstruction. Use when training, evaluating, exporting, or running inference for a TAO FoundationStereo model. Trigger phrases include "train stereo depth", "FoundationStereo", "stereo disparity estimation", "3D reconstruction from stereo".1580次安装tao-train-sparse4dnvidia/skillsPrepare calibrated multi-camera data and train, evaluate, run inference, export, or quantize TAO Sparse4D 3D detection and tracking models. Includes 2D-to-3D geometric distillation with released LTT weights. Use for Sparse4D adaptation and temporal multi-camera perception workflows.1579次安装tao-train-fast-foundation-stereonvidia/skillsReal-time stereo depth estimation using FastFoundationStereo (FFS), the distilled bp2 commercial variant of FoundationStereo. Predicts disparity maps from stereo image pairs with ~10× lower latency than full FoundationStereo. Use when training, evaluating, exporting, or running inference for a TAO FastFoundationStereo (FFS) model. Trigger phrases include "train fast stereo", "real-time stereo disparity", "FastFoundationStereo", "distilled stereo depth".1577次安装asset-pipelinerehan-remade/un…l-modderTurn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.1577次安装ffmpeg-analyse-videofabriqaai/ffmpe…eo-skillAnalyse video content by extracting frames with ffmpeg and using AI vision to generate timestamped step-by-step summaries. Use when user provides a video file and wants to understand its visual content — screen recordings, tutorials, presentations, footage, or animations. Triggers on "analyse this video", "what happens in this video", "summarise this recording", or any request involving understanding video file contents.1576次安装build-threejs-scroll-worldsmengto/skillsBuild rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.1576次安装matterjsmengto/skillsUse when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.1574次安装interfaces-that-feelowl-listener/de…r-skillsApply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).1567次安装