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maplestory-skill-maker

msw-git/msw-ai-…official

Create advanced MapleStory Worlds player attack and movement skills and preserve the project's monster combat presentation. Use for direct/projectile attacks, hit/die animation, damage-skin death hold, knockback pulses, monster ATTACK range/timing, custom player animation and cast locks, double jump, teleport/blink, cooldowns, hotkeys, or updates to the player/monster skill pipelines.

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安装命令

npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill maplestory-skill-maker

SKILL.md

MSW Player Skill Maker (Attack + Movement)

Use this skill to create reusable attack-skill and movement-skill implementation patterns for this project's MSW player stacks.

This is not a basic MSW combat-rule summary. Treat it as a project-specific implementation guide for skills whose gameplay timing and visual timing may intentionally diverge from the default MSW presentation flow.

The intended design is type-driven: define a small number of skill types, then stamp out concrete attack or movement skills by tuning family-specific data.

Current Goal

Create advanced player-skill implementation patterns from reusable types. Attack skills tune damage/judgment/presentation; movement skills tune movement power/distance, air-use count, collision policy, and authority/prediction.

For the attack family, this guide handles authoritative judgment, HP/death state, and visual hit timing. For the movement family, use the platform-aware execution and validation contract in references/movement/skills.md.

Required Context

Before editing project files, load the normal MSW foundation for the task: