设计与多媒体

isometric-animation

iart-ai/explain…o-skills

This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.

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安装命令

npx skills add https://github.com/iart-ai/explainer-video-skills --skill isometric-animation

SKILL.md

Isometric (2.5D) Animation

Isometric scenes give explainers, UI walkthroughs, and infographics a built, dimensional feel without true perspective: equal-foreshortened axes, stacked Z layers, extruded blocks, exploded diagrams. The look is geometric and deliberate — depth comes from consistent axes and per-face shading, motion from revealing structure one layer at a time.

When to use

  • 2.5D scenes for explainers, product UI, or "how it works" infographics.
  • Stacked layers / floors / a tech-stack tower that builds bottom-up.
  • Extruded blocks, isometric grids, isometric city/server-rack scenes.
  • Exploded-view diagrams that pull apart along Z and reassemble.
  • A static iso illustration that needs gentle life: camera drift, parallax, hover lift.

Projection: get the axes right first

Two conventions — pick one and never mix:

  • True isometric — all three axes 120° apart; on screen the X/Y ground axes run at ±30° from horizontal. This is the math-correct iso. Use for CSS/Three.js.
  • 2:1 dimetric ("pixel-art iso") — tiles drawn 2 wide : 1 tall, so axes sit at ~26.57° (atan(0.5)). Cleaner pixels, the game-art default. Use for tile/sprite scenes.