设计与多媒体

tilemap-ruletile-createempty

unity-technolog…s/skills

Creates an empty RuleTile, HexagonalRuleTile, or IsometricRuleTile asset. Use only when the user wants a blank RuleTile and provides no sprites; with sprites or terrain art, use tilemap-ruletile-createfromsegment.

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安装命令

npx skills add https://github.com/unity-technologies/skills --skill tilemap-ruletile-createempty

SKILL.md

Tilemap RuleTile Create Empty

Workflow

Step 1: Verify No Sprite Inputs

WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.

Step 2: Determine RuleTile Type

Identify which RuleTile type to create based on user request:

  • RuleTile: Standard rectangular grid
  • HexagonalRuleTile: Hexagonal grid layout
  • IsometricRuleTile: Isometric grid layout

Step 3: Create Empty TilingRules

For each TilingRule, ensure the Sprite array has one null entry.

Branching Logic (RuleTile Types)