设计与多媒体

blender-rendering

roble3/cc-blender-skill

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".

  • 1470 次安装
  • 131 星标
  • 收录于

安装命令

npx skills add https://github.com/roble3/cc-blender-skill --skill blender-rendering

SKILL.md

MCP backend

Use when: Any image or animation render output request in Blender.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Blender Rendering

Render efficiently. The defaults are wrong for production; the recipes below are tuned for the common cases.

Engine decision tree

Need photoreal? Caustics? Accurate SSS? Glass-rich?
├── YES → Cycles (path tracer)
└── NO  → Need speed? Stylized look? Animation iteration?
          ├── YES → EEVEE
          └── NO  → Cycles (default fallback for photoreal)