其他

blender-lighting

roble3/cc-blender-skill

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).

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安装命令

npx skills add https://github.com/roble3/cc-blender-skill --skill blender-lighting

SKILL.md

MCP backend

Use when: Any lighting setup or modification in Blender. Includes HDRI/environment lighting and individual lamp placement.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Blender Lighting

Light scenes the way pros do: with structure, intent, and physically reasonable values.

The five light types

Type Behavior Use for
AREA Light from a rectangular surface; soft shadows automatic 80% of cases. Window, softbox, fluorescent panel
SUN Parallel rays from "infinity" Sunlight, moonlight, distant directional
POINT Omnidirectional from a point Bulbs, candles, small omnis
SPOT Cone with falloff Stage lights, headlights, focused beams
HDRI/World 360° environment image Realistic ambient, outdoor, product photography