设计与多媒体

team-audio

donchitos/claud…-studios

Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.

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安装命令

npx skills add https://github.com/donchitos/claude-code-game-studios --skill team-audio

SKILL.md

Team Audio

If no argument is provided, output usage guidance and exit without spawning any agents:

Usage: /team-audio [feature or area to design audio for] [--review full|lean|solo] — specify the feature or area to design audio for (e.g., combat, main menu, forest biome, boss encounter). Do not use AskUserQuestion here; output the guidance directly.

When this skill is invoked with an argument, orchestrate the audio team through a structured pipeline.

Decision Points: At each step transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. In collaborative mode, the user must approve before moving to the next step. In guided mode the pipeline advances automatically unless a step is BLOCKED; in autonomous mode it runs end to end, recording each step outcome via log_decision. Decisions in automation_always_ask categories (is_always_ask_category helper) always prompt regardless of mode. See .claude/docs/automation-modes.md.

Phase 0: Resolve Config