SKILL.md
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,docs.density,workflow
Resolved above; use as-is. No block → the defaults in .claude/docs/config-resolution.md
(workflow: minimal, review_mode: solo, automation: collaborative, docs.density: terse), and
say that the settings were not read.
Brainstorm
Turns no idea, or a rough one, into a written design the next step builds from. How much it writes
depends on workflow:
minimal: the Lean Brief flow below: a one-pagedesign/game-brief.md, then stop. No discovery questions, pillars, director gates orgame-concept.md, and do not loadreferences/full-concept.md.standardorfull: readreferences/full-concept.mdand follow it. It writesdesign/gdd/game-concept.mdfrom.claude/docs/templates/game-concept.md. Its gates follow.claude/docs/director-gates.md; each director agent is given its own gate file,.claude/docs/director-gates/<gate-id in lower case>.md(cd-pillars.md,ad-concept-visual.md,td-feasibility.md,pr-scope.md), and you do not read those files yourself.
--review in the text typed after the skill name overrides review_mode for this run.
docs.density sets each section's depth: terse = bullets; balanced = with brief rationale;
thorough = rationale and alternatives. Questions follow .claude/docs/automation-modes.md
(collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the
always-ask categories always ask).
Ask with the question tool. Without one, list the options numbered and end your turn to wait. The question is the last thing in the reply: no advice or lean after it. A skipped or dismissed question is not an answer: ask again in plain text.
Lean Brief flow (workflow: minimal)
A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to
code. Write from the template .claude/docs/templates/game-brief.md (six required fields, three
one-liners). If design/game-brief.md exists, read it and refine it instead of starting over.
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Concept. From the hint typed after the skill name (or one quick open question if there is none), propose 2 or 3 one-line concepts (verb-first or a mashup of genre and theme), not full concept cards. Ask the user to pick or combine them. This is the one creative question every run asks.
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Fill the brief in conversation, several fields per exchange:
- Working title: the brief's title line. Offer one from the chosen concept and let the user
change it;
/create-storiesnames the epic folder after it. - Pitch: the excited one-liner.
- Core loop: the 2 to 4 steps the player repeats.
- Player goal & fail state: what the player tries to do, and how they lose.
/create-storiesturns it into acceptance criteria. - MVP: the short list that makes it the game; each item becomes a story. More than 7 items: push back. Say it is too long for an MVP, propose which items to cut (the ones the core loop works without), and keep the brief to 7 or fewer.
- Out of scope: what they are deliberately not building (the cut items go here).
- Build order: the riskiest or least proven part first.
- Who it's for and what they feel, Art & audio direction, Reference game (the closest shipped game, and the part of it the MVP keeps): one line each; offer, don't force.
- Working title: the brief's title line. Offer one from the chosen concept and let the user
change it;
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Show the filled brief in full. Then ask, as its own question: "Brief is ready. May I write it to
design/game-brief.md?"Yes — write it/Revise a field first. Write only on an explicit yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a revision, change the named field, show it before and after, and ask again. Then writedesign/game-brief.md, creating folders as needed. Never writedesign/gdd/game-concept.mdat this tier. -
Next steps. Read
engine.nameinproject.yaml:/setup-engine: configure the engine. List it only whenengine.nameis absent or empty: on the minimal path it usually ran before this skill./create-stories: turn the MVP list into stories. Atminimalthere is no separate/create-epicsor/sprint-plan; the build order is the plan./dev-story: the first line of game code.
Then one summary line: the pitch, the number of MVP items, and
design/game-brief.md. End with the lineVerdict: COMPLETE — game brief written; next stop is code.
If the user stops before the write, say the brief was not written, so it lives only in this conversation.