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prototype

donchitos/claud…-studios

Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.

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安装命令

npx skills add https://github.com/donchitos/claude-code-game-studios --skill prototype

SKILL.md

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow

Resolved above — use as-is; --review overrides review_mode for this run. No block → defaults in .claude/docs/config-resolution.md.

Prototype

Purpose

This is the concept prototype — a fast, throwaway build that answers one question: "Is this core idea actually fun to interact with?"

Default use — run right after /brainstorm and /setup-engine, before writing GDDs or architecture docs. Its verdict determines whether the concept is worth the investment of full design documentation.

Mid-production? You can also run this at any stage to test a specific mechanic, design change, or technical question. Pass --spike to activate spike mode: a lightweight ~4-hour build with no GDD prerequisites and no phase gate implications.