设计与多媒体

disney-animation-rule-skill

vibe-motion/skills

Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.

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安装命令

npx skills add https://github.com/vibe-motion/skills --skill disney-animation-rule-skill

SKILL.md

Disney Animation Rules for Procedural Animation

Design motion for readable intent, weight, rhythm, and personality. Treat physical simulation and interpolation as inputs, not as the final animation.

Do not force all 12 principles into every shot. Select the smallest set that fixes the perceptual problem.

Workflow

  1. Inspect the scene, code, inputs, renderer, and project constraints before changing motion.
  2. State the action in one sentence: subject, intention, force, destination, and desired feeling.
  3. Identify the primary action and rank all secondary actions beneath it.
  4. Block semantic phases and event poses before selecting easing curves.
  5. Select relevant principles from references/twelve-principles.md.
  6. Define one deterministic state evaluator from frame or time plus explicit inputs.
  7. Derive deformation, overlap, accents, and effects from primary motion or semantic events.
  8. Tune timing and spacing at representative frames, then review the full motion.
  9. Remove effects that hide weak posing, unclear timing, broken contacts, or poor silhouettes.

For detailed engineering patterns, read references/implementation-patterns.md. For the motivating jump comparison, read references/clawd-jump-case-study.md.