测试与安全

pixijs-math

pixijs/pixijs-skills

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose (including mirrored/negative-scale matrices), apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData, decompose, mirror, flip, negative scale, setFromMatrix.

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安装命令

npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-math

SKILL.md

PixiJS exposes lightweight math primitives (Point, Matrix, shape classes) used throughout the library for transforms, hit testing, and coordinate conversion. Import pixi.js/math-extras to add vector operations (add, dot, magnitude, reflect) and Rectangle intersection/union helpers.

Quick Start

const parent = new Container();
parent.position.set(100, 100);
parent.scale.set(2);
app.stage.addChild(parent);

const child = new Container();
child.position.set(50, 50);
parent.addChild(child);

const globalPt = child.toGlobal(new Point(0, 0));