设计与多媒体

threejs-aaa-graphics-builder

majidmanzarpour/threejs-game-skills

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

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安装命令

npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-aaa-graphics-builder

SKILL.md

Three.js AAA Graphics Builder

Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.

References

File Read it when
references/visual-scorecard.md scoring visuals or making any premium/AAA/showcase claim
references/authoring-recipes.md building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture
references/technical-art.md render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance
references/shader-cookbook.md custom shaders, onBeforeCompile, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version

For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.

Core rule

Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.