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blockbench-hytale

jasonjgardner/b…-project

Create Hytale models and animations through Blockbench MCP. Use for character/attachment or prop formats, UV density, stretch, quads, shading, attachment pieces, and visibility keyframes. Requires the Hytale Models plugin.

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安装命令

npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-hytale

SKILL.md

Blockbench Hytale

Use the shared modeling, texturing, and animation workflows where applicable.

Select the Actual Hytale Format

Call get_capabilities: include_tools=true and choose a returned Hytale format ID. Creating a Bedrock project does not activate Hytale.

Format Units per world block Use
hytale_character 64 Characters and attachments, including tools, weapons and cosmetics
hytale_prop 32 World props, furniture and blocks

These numbers describe geometry/texel density, not maximum atlas resolution. Texture width and height may differ and must each be multiples of 32. Match effective UV dimensions to the actual image, and preserve the format's dimension-linked face UVs. The official Hytale art guide explains density and atlas sizing.

Blockbench Hytale

Use the shared modeling, texturing, and animation workflows where applicable.

Select the Actual Hytale Format

Call get_capabilities: include_tools=true and choose a returned Hytale format ID. Creating a Bedrock project does not activate Hytale.

Format Units per world block Use
hytale_character 64 Characters and attachments, including tools, weapons and cosmetics
hytale_prop 32 World props, furniture and blocks

These numbers describe geometry/texel density, not maximum atlas resolution. Texture width and height may differ and must each be multiples of 32. Match effective UV dimensions to the actual image, and preserve the format's dimension-linked face UVs. The official Hytale art guide explains density and atlas sizing.