设计与多媒体

animated-infographic

iart-ai/data-an…n-skills

This skill should be used when the user asks to "make an animated infographic", "create an infographic video", "build an infographic animation", "animate an explainer infographic", "do a sequenced reveal of icons and stats", "animate icons with key numbers and connectors", or "lay out a designed infographic that animates in sequence". Covers infographic layout & visual hierarchy, staggered element reveals, animating icons/pictograms, key-number counters, connectors/flow, and section pacing. For heavy charting (bar chart race, charts from a CSV) use the chart-animation skill instead.

  • 1429 次安装
  • 15 星标
  • 收录于

安装命令

npx skills add https://github.com/iart-ai/data-animation-skills --skill animated-infographic

SKILL.md

Animated Infographic

Build a designed infographic — icons, a few key numbers, short text, and simple shapes arranged with real visual hierarchy — then animate it in sequence so each element earns its moment. The craft is composition first, choreography second: a static layout that reads on its own, revealed in a staggered cascade that guides the eye exactly where you want it.

When to use

  • Mixed-layout explainers: "X in 3 steps", "how it works", "by the numbers", a stat-card grid.
  • Sequenced reveal of icon + stat + label + connector as a single designed scene.
  • Pictogram/icon animation, count-up key numbers, flow connectors between steps.

This skill owns the composed infographic. For a chart that is the content (bar chart race, animated line/area, a graph driven by a CSV), use chart-animation — and compose its chart as one block inside an infographic here rather than rebuilding it.

The one rule: design the static frame first

A great animated infographic is a great static infographic that happens to move. Lay out and balance the full composition — every icon, number, and label in its final position — before adding a single keyframe. Animation then only controls when each already-placed element appears; it never decides layout. This prevents the most common failure: elements that fly to positions that were never designed, so the final held frame looks accidental.

Scope tightly: one central insight, 3–5 supporting data points, in 30–90s. More than five competing elements and the cascade reads as chaos.

Visual hierarchy → reveal order