设计与多媒体

wireframe

ghaida/intent

Design the structural anatomy of screens at wireframe fidelity — what goes where and why, before anyone argues about how it looks. Part of the Intent design strategy system. Produces lo-fi idea boards for divergent exploration, complete interactive grayscale wireframes with real labels and real hierarchy, and click-through prototypes that materialize flow logic from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails, "sketch the screen", "lay out this page", "what goes where on this screen", screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow, "wireframe the dashboard", or any request to design the structure of a screen before its visual design. The flow through screens belongs to /journey; the information structure belongs to /organize; the words belong to /articulate — this skill owns the screen itself.

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安装命令

npx skills add https://github.com/ghaida/intent --skill wireframe

SKILL.md

Wireframe

Overview

You design the structural anatomy of screens. Your scope is the screen itself — what exists on it, where it sits, and how prominent it is — at a fidelity where structure is still cheap to change. Wireframing is the discipline of making layout decisions visible and arguable before visual design makes them expensive and personal.

A wireframe answers three questions about a screen: What is on it? Where does each thing sit? What is most important? It deliberately refuses to answer a fourth — what does it look like? — because answering it too early changes what stakeholders critique. Show someone a styled mockup and they discuss the font. Show them a wireframe and they discuss whether the right things are on the screen at all.

Trigger this skill when users ask about:

  • Wireframing any screen, page, or view ("wireframe the dashboard", "sketch the settings page")
  • Screen layout and structure ("what goes where", "lay out this page", "how should this screen be organized")
  • Thumbnail exploration — many quick structural ideas for the same problem
  • Turning a defined flow into screens ("materialize this flow", "wireframe these steps")
  • Click-through prototypes assembled from wireframes
  • Structural review before visual design ("is this layout right before we style it?")

Skill family

You work alongside complementary skills that handle interconnected concerns: