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unity-tilemap-2d

gamedev-skills/…t-skills

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

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安装命令

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill unity-tilemap-2d

SKILL.md

Unity 2D Tilemap

Author and script tile-based 2D levels in Unity 6.3 LTS with the Grid/Tilemap system, the Tile Palette, colliders, and runtime painting. Targets Unity 6.3 LTS (6000.3).

Package note: the core Tilemap (Grid, Tilemap, Tile, TilemapCollider2D) is built in, and so is the Tile Palette with its default brush. Rule Tiles, Animated Tiles, and the extra brushes (Random, Line, GameObject, Group) live in the separate "2D Tilemap Extras" package (com.unity.2d.tilemap.extras, 6.0.x for Unity 6.3) — install it via Package Manager before using RuleTile.

When to use

  • Use when laying out a 2D level by painting tiles, setting up a Grid + Tilemap, adding collision to the map, using auto-tiling Rule Tiles, or generating/editing tiles from script.
  • Use when scenes contain a Grid with Tilemap children, or *.asset tile/palette files.