其他

rpg

gamedev-skills/…t-skills

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

  • 7357 次安装
  • 5600 星标
  • 收录于

安装命令

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill rpg

SKILL.md

RPG

A playbook for role-playing games — stats and progression, inventory/equipment, quests, dialogue, and combat. This is a compositional skill: it ties data-driven content, dialogue, and saving together. It does not re-teach those primitives; it defines the systems that make growth and choice feel meaningful, and points to the skills that implement each.

These systems also apply to custom/proprietary engines. Keep the project's engine and bind the concepts below to its documented data, events, UI, and save interfaces. Inspect local source/SDK examples before choosing APIs; the router's custom-engine fallback guides that mapping. Godot/Unity bindings below are examples, not prerequisites.

When to use

  • Use when building an RPG/JRPG/action-RPG: the player has stats that grow, an inventory, quests, dialogue, and persistent progress.
  • Use when designing a leveling curve, a damage formula, an inventory/equipment model, or a quest state machine.