测试与安全

roblox-luau

gamedev-skills/…t-skills

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.

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安装命令

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill roblox-luau

SKILL.md

Roblox Luau Scripting

Script a Roblox experience in Luau: services, Instances, events, the server/client split, and secure cross-boundary communication. Targets the current Roblox engine and Studio.

When to use

  • Use when writing Roblox scripts: getting services, creating/parenting instances, connecting events, deciding server vs client, or wiring RemoteEvent/ RemoteFunction communication.
  • Use when the project has Script/LocalScript/ModuleScript objects, .rbxl(x) places, or a Rojo *.project.json, and code calls game:GetService(...).

When not to use: persisting data across sessions → roblox-datastores. Remote protocol architecture, exploit hardening, rate limits, high-frequency replication, and multi-client abuse testing → roblox-networking. Generic Lua questions unrelated to the Roblox API. Engine-agnostic input/save architecture → input-systems / save-systems.