数据与研究

roblox-teleport-matchmaking

el4cteo/roblox-skills

Multi-place and multi-server games - universes and places, TeleportAsync with TeleportOptions (reserved/specific servers, teleport data), retrying failed teleports, secure access control, lobby-to-match flows, parties and queues, Roblox matchmaking with custom signals, server type detection, data handoff. Use when adding lobbies, match servers, dungeons, parties, server browsers, or customizing server selection.

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安装命令

npx skills add https://github.com/el4cteo/roblox-skills --skill roblox-teleport-matchmaking

SKILL.md

Teleports, places, and matchmaking

Structure

  • A universe (experience) contains a start place plus sub-places. All places share DataStores, MemoryStores, MessagingService, developer products, and passes.
  • Typical layouts: Lobby (start place) → Match place (reserved servers) → back to Lobby; or a hub with separate world places. Keep shared code in packages or a shared Rojo tree.
  • Access Control for Places (Creator Dashboard): Fully open, Limited to same universe, or Secure within universe only (only server-initiated teleports into non-start places — recommended for progression gates and test places). Clients can otherwise teleport themselves anywhere in the universe.

Teleporting (server)

--!strict
local TeleportService = game:GetService("TeleportService")