使用说明
ue-codegraph-mcp
MCP server for indexing and querying Unreal Engine C++ codebases.
Indexes your UE project's Source/ directory into a local SQLite database and exposes 17 MCP tools so Claude Code can answer questions about call graphs, class structure, #include dependencies, and Blueprint-exposed symbols — without reading raw files every time.
Features
- Call graph analysis — find all callers of a function, trace call chains from A → B
- Class analysis — methods, fields, base classes, UE macros (
UCLASS,UPROPERTY,UFUNCTION) - Blueprint exposure — list all
BlueprintCallablefunctions andBlueprintReadWriteproperties #includedependency graph — what a file includes, and what includes it (transitive support)- Symbol search — FTS5 full-text search across 40k+ symbols with prefix matching
- Incremental indexing — re-indexes only changed files (hash + mtime based)
- Standalone CLI — use
ue-graphcommands directly from the terminal without Claude
Prerequisites
| Requirement | Version | Check |
|---|---|---|
| Node.js | 22 LTS | node --version |
| npm | 9+ | npm --version |
| Claude Code | latest | claude --version |
Use an even-numbered Node.js release (20, 22 LTS or 24). Odd-numbered "Current" releases (v23, v25, etc.) are incompatible with tree-sitter's native bindings and will fail to parse files. Node 24 needs
better-sqlite312+ (this repo ships 13); the older 11.x crashes the process under garbage collection on Node 24.
Installation
1. Install Node.js 22 LTS
Download from https://nodejs.org (click the LTS tab) or use winget:
winget install OpenJS.NodeJS.LTS
2. Run setup.bat
cd C:\path\to\ue-codegraph-mcp
.\setup.bat
setup.bat will:
- Verify Node.js 22 LTS
- Install
node-gypglobally (needed for native module builds) - Run
npm install(builds tree-sitter and better-sqlite3 from source) - Run
npm linkto register theue-graphCLI globally - Optionally index your project and generate
mcp.json
If the native build fails, install Visual Studio Build Tools with the C++ build tools workload, then re-run
setup.bat.
3. Index your project
ue-graph index "G:\YourProject\Source" my-project
Output:
Indexing G:\YourProject\Source as "my-project" (project)...
Done!
Files: 1784 (new: 1784, changed: 0)
Symbols: 45623
Macros: 3210
Calls: 28450
Includes: 9120
Time: 32.5s
4. Register with Claude Code
claude mcp add -s user ue-codegraph node "C:\path\to\ue-codegraph-mcp\build\index.js"
Verify with claude mcp list. Then start Claude Code in your project directory and run /mcp to confirm the server is connected.
Usage in Claude Code
Once registered, Claude automatically uses the MCP tools when you ask natural-language questions:
"Find everything that calls SetHP"
"Trace the call chain from DamageMyPlayer to ApplyDamage"
"Analyze the UAMirLuaManager class"
"Which files include AMirCharacter.h?"
"Show all BlueprintCallable functions in UAMirAbilityComponent"
CLI Commands
Use ue-graph directly from the terminal without Claude Code.
Index management
ue-graph index <path> [name] # Index a codebase
ue-graph status # Show indexed codebases and stats
ue-graph reindex <file...> # Re-index specific files (deleted files are removed)
ue-graph watch [path] # Watch for edits and re-index changed files automatically
ue-graph ui [--port N] # Open the visual explorer in your browser
ue-graph delete <id|name|all> # Remove a codebase from the index
Call graph
ue-graph callers SetHP # Who calls SetHP?
ue-graph callees BeginPlay # What does BeginPlay call?
ue-graph chain DamageMyPlayer SetHP # Call path from A to B
Class analysis
ue-graph analyze UAMirLuaManager # Methods, fields, UE macros
ue-graph hierarchy AAMirCharacter # Inheritance tree (up + down)
ue-graph blueprint UAMirLuaManager # Full Blueprint interface
Search
ue-graph search "SetHP" # FTS symbol search
ue-graph code "CL2LG_MY_CHARACTER_SPAWN_REQ" # Code text pattern search
ue-graph refs DamageMyPlayer # Where is this symbol used?
UE Macros
ue-graph macros UFUNCTION # All UFUNCTION macros
ue-graph macros UFUNCTION BlueprintCallable # Filter by specifier
ue-graph deps "G:\...\MyActor.h" # #include dependency graph
Incremental indexing
Edits are applied in proportion to what changed, not to the size of the codebase.
- Change detection compares size, mtime and content hash, so only touched files are parsed.
- File watcher: while the MCP server runs (or
ue-graph watch), saving a.h/.cppre-indexes just that file (debounced). On start-up the server also catches up on edits made while it was off. Disable withUE_CODEGRAPH_WATCH=0. - Scoped linking: after a re-parse only the affected rows are re-linked: the file's own calls, references,
base classes and includes, plus unresolved rows elsewhere that point at a symbol name that was re-created.
Files keep their row id on re-index, so
#includelinks from other files stay valid. - Include-aware resolution: when several symbols share a name (
Tick,BeginPlay...), a call resolves to the one in the same file, then the paired header, then the include closure (3 hops), instead of an arbitrary match. If a file's#includelist changes, the files that include it (2 hops) are re-ranked. - Parallel parsing: large batches are parsed on worker threads (
UE_CODEGRAPH_WORKERS=N,0= single thread) while the main thread writes the previous batch to SQLite. - When more than 30% of files changed (or on the first index) a full link pass runs instead.
Parsing is file-local, so a header edit does not require re-parsing its includers. Their links are refreshed instead, which is what the scoped linking above does.
Rough numbers on a synthetic 3000-header project: full index 17 s single-threaded, 5.5 s with 6 workers; re-indexing one saved file takes about 50 ms.
Visual explorer
ue-graph ui # http://localhost:4177
or ask Claude to call the open_viewer tool. Everything runs locally (bound to 127.0.0.1) and the page refreshes by
itself when the index changes.
| Tab | Shows |
|---|---|
| Overview | Counts, link quality, symbols by kind, UE macros, biggest classes, most-called functions, most-included headers |
| Class hierarchy | Ancestors and descendants of a class (engine/unindexed bases appear as dashed nodes) |
| Call graph | Callers and callees of a function, up to 4 levels |
| Includes | #include neighbourhood of a file in both directions |
| Modules | Folder-level dependency map (aggregated #include counts) |
Click a node for details (members, UE macros, signature, includes), double-click to re-center, drag to rearrange,
scroll to zoom. Purple dot = carries a UE macro (UCLASS...), green dot = Blueprint-exposed.
MCP Tools Reference
| Tool | Description |
|---|---|
init_codebase |
Index a UE source directory |
get_index_status |
Show registered codebases and stats |
reindex_file |
Re-index specific files (normally automatic, see below) |
open_viewer |
Start the local web viewer and return its URL |
find_callers |
Find all callers of a function |
find_callees |
Find all functions called by a function |
find_call_chain |
Shortest call path from function A to B |
get_file_dependencies |
#include graph (includes + included-by) |
analyze_class |
Class methods, fields, UE macros, base classes |
get_class_hierarchy |
Ancestor and descendant class tree |
find_ue_macros |
Search UE macros by type and specifier |
get_macro_specifiers |
Get specifiers for a specific symbol's macro |
find_blueprint_exposed |
All BlueprintCallable/BlueprintReadWrite symbols |
get_blueprint_interface |
Full Blueprint interface of a class |
search_symbols |
FTS5 symbol search |
search_code |
Code text pattern search |
find_references |
Cross-reference lookup |
Known Limitations
| Issue | Workaround |
|---|---|
analyze_class may fail on 3000+ line headers (forward declarations) |
Use Grep + Read instead |
Parent class lookup broken when GENERATED_BODY() is the only inheritance hint |
Use grep 'class Foo.*public' |
find_callees can mix results when multiple classes share the same method name |
Calls are ranked by include closure, but without type information it can still pick the wrong overload |
Databases indexed before the scoped-linking release attach UCLASS/USTRUCT to the class constructor |
Delete the codebase and index it once more (ue-graph delete <name>) |
Troubleshooting
All files fail with Invalid argument during indexing
→ Wrong Node.js version. Install Node.js 22 LTS, delete node_modules/, re-run setup.bat.
Native build errors (node-gyp, better-sqlite3)
→ Install Visual Studio Build Tools (C++ workload), then re-run setup.bat.
MCP server not visible in Claude Code
→ Confirm the path in claude mcp list is an absolute path. Restart Claude Code and run /mcp.
License
MIT
