UE C++代码索引与查询MCP服务器

ue-codegraph-mcp 是一款为 Unreal Engine C++ 项目设计的 MCP 服务器,通过将 Source/ 目录索引为 SQLite 数据库,提供调用图、类分析、头文件依赖、蓝图暴露符号和全文搜索等功能,适用于开发者在 Claude Code 或终端中快速查询和理解 UE 代码库。

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在 GitHub 查看 YomenStyle/ue-codegraph-mcp

使用说明

ue-codegraph-mcp

MCP server for indexing and querying Unreal Engine C++ codebases.

Indexes your UE project's Source/ directory into a local SQLite database and exposes 17 MCP tools so Claude Code can answer questions about call graphs, class structure, #include dependencies, and Blueprint-exposed symbols — without reading raw files every time.


Features

  • Call graph analysis — find all callers of a function, trace call chains from A → B
  • Class analysis — methods, fields, base classes, UE macros (UCLASS, UPROPERTY, UFUNCTION)
  • Blueprint exposure — list all BlueprintCallable functions and BlueprintReadWrite properties
  • #include dependency graph — what a file includes, and what includes it (transitive support)
  • Symbol search — FTS5 full-text search across 40k+ symbols with prefix matching
  • Incremental indexing — re-indexes only changed files (hash + mtime based)
  • Standalone CLI — use ue-graph commands directly from the terminal without Claude

Prerequisites

Requirement Version Check
Node.js 22 LTS node --version
npm 9+ npm --version
Claude Code latest claude --version

Use an even-numbered Node.js release (20, 22 LTS or 24). Odd-numbered "Current" releases (v23, v25, etc.) are incompatible with tree-sitter's native bindings and will fail to parse files. Node 24 needs better-sqlite3 12+ (this repo ships 13); the older 11.x crashes the process under garbage collection on Node 24.


Installation

1. Install Node.js 22 LTS

Download from https://nodejs.org (click the LTS tab) or use winget:

winget install OpenJS.NodeJS.LTS

2. Run setup.bat

cd C:\path\to\ue-codegraph-mcp
.\setup.bat

setup.bat will:

  1. Verify Node.js 22 LTS
  2. Install node-gyp globally (needed for native module builds)
  3. Run npm install (builds tree-sitter and better-sqlite3 from source)
  4. Run npm link to register the ue-graph CLI globally
  5. Optionally index your project and generate mcp.json

If the native build fails, install Visual Studio Build Tools with the C++ build tools workload, then re-run setup.bat.

3. Index your project

ue-graph index "G:\YourProject\Source" my-project

Output:

Indexing G:\YourProject\Source as "my-project" (project)...

Done!
  Files:   1784  (new: 1784, changed: 0)
  Symbols: 45623
  Macros:  3210
  Calls:   28450
  Includes: 9120
  Time: 32.5s

4. Register with Claude Code

claude mcp add -s user ue-codegraph node "C:\path\to\ue-codegraph-mcp\build\index.js"

Verify with claude mcp list. Then start Claude Code in your project directory and run /mcp to confirm the server is connected.


Usage in Claude Code

Once registered, Claude automatically uses the MCP tools when you ask natural-language questions:

"Find everything that calls SetHP"
"Trace the call chain from DamageMyPlayer to ApplyDamage"
"Analyze the UAMirLuaManager class"
"Which files include AMirCharacter.h?"
"Show all BlueprintCallable functions in UAMirAbilityComponent"

CLI Commands

Use ue-graph directly from the terminal without Claude Code.

Index management

ue-graph index <path> [name]     # Index a codebase
ue-graph status                  # Show indexed codebases and stats
ue-graph reindex <file...>       # Re-index specific files (deleted files are removed)
ue-graph watch [path]            # Watch for edits and re-index changed files automatically
ue-graph ui [--port N]           # Open the visual explorer in your browser
ue-graph delete <id|name|all>    # Remove a codebase from the index

Call graph

ue-graph callers SetHP                       # Who calls SetHP?
ue-graph callees BeginPlay                   # What does BeginPlay call?
ue-graph chain DamageMyPlayer SetHP          # Call path from A to B

Class analysis

ue-graph analyze UAMirLuaManager             # Methods, fields, UE macros
ue-graph hierarchy AAMirCharacter            # Inheritance tree (up + down)
ue-graph blueprint UAMirLuaManager           # Full Blueprint interface

Search

ue-graph search "SetHP"                      # FTS symbol search
ue-graph code "CL2LG_MY_CHARACTER_SPAWN_REQ" # Code text pattern search
ue-graph refs DamageMyPlayer                 # Where is this symbol used?

UE Macros

ue-graph macros UFUNCTION                    # All UFUNCTION macros
ue-graph macros UFUNCTION BlueprintCallable  # Filter by specifier
ue-graph deps "G:\...\MyActor.h"            # #include dependency graph

Incremental indexing

Edits are applied in proportion to what changed, not to the size of the codebase.

  • Change detection compares size, mtime and content hash, so only touched files are parsed.
  • File watcher: while the MCP server runs (or ue-graph watch), saving a .h/.cpp re-indexes just that file (debounced). On start-up the server also catches up on edits made while it was off. Disable with UE_CODEGRAPH_WATCH=0.
  • Scoped linking: after a re-parse only the affected rows are re-linked: the file's own calls, references, base classes and includes, plus unresolved rows elsewhere that point at a symbol name that was re-created. Files keep their row id on re-index, so #include links from other files stay valid.
  • Include-aware resolution: when several symbols share a name (Tick, BeginPlay...), a call resolves to the one in the same file, then the paired header, then the include closure (3 hops), instead of an arbitrary match. If a file's #include list changes, the files that include it (2 hops) are re-ranked.
  • Parallel parsing: large batches are parsed on worker threads (UE_CODEGRAPH_WORKERS=N, 0 = single thread) while the main thread writes the previous batch to SQLite.
  • When more than 30% of files changed (or on the first index) a full link pass runs instead.

Parsing is file-local, so a header edit does not require re-parsing its includers. Their links are refreshed instead, which is what the scoped linking above does.

Rough numbers on a synthetic 3000-header project: full index 17 s single-threaded, 5.5 s with 6 workers; re-indexing one saved file takes about 50 ms.

Visual explorer

ue-graph ui            # http://localhost:4177

or ask Claude to call the open_viewer tool. Everything runs locally (bound to 127.0.0.1) and the page refreshes by itself when the index changes.

Tab Shows
Overview Counts, link quality, symbols by kind, UE macros, biggest classes, most-called functions, most-included headers
Class hierarchy Ancestors and descendants of a class (engine/unindexed bases appear as dashed nodes)
Call graph Callers and callees of a function, up to 4 levels
Includes #include neighbourhood of a file in both directions
Modules Folder-level dependency map (aggregated #include counts)

Click a node for details (members, UE macros, signature, includes), double-click to re-center, drag to rearrange, scroll to zoom. Purple dot = carries a UE macro (UCLASS...), green dot = Blueprint-exposed.


MCP Tools Reference

Tool Description
init_codebase Index a UE source directory
get_index_status Show registered codebases and stats
reindex_file Re-index specific files (normally automatic, see below)
open_viewer Start the local web viewer and return its URL
find_callers Find all callers of a function
find_callees Find all functions called by a function
find_call_chain Shortest call path from function A to B
get_file_dependencies #include graph (includes + included-by)
analyze_class Class methods, fields, UE macros, base classes
get_class_hierarchy Ancestor and descendant class tree
find_ue_macros Search UE macros by type and specifier
get_macro_specifiers Get specifiers for a specific symbol's macro
find_blueprint_exposed All BlueprintCallable/BlueprintReadWrite symbols
get_blueprint_interface Full Blueprint interface of a class
search_symbols FTS5 symbol search
search_code Code text pattern search
find_references Cross-reference lookup

Known Limitations

Issue Workaround
analyze_class may fail on 3000+ line headers (forward declarations) Use Grep + Read instead
Parent class lookup broken when GENERATED_BODY() is the only inheritance hint Use grep 'class Foo.*public'
find_callees can mix results when multiple classes share the same method name Calls are ranked by include closure, but without type information it can still pick the wrong overload
Databases indexed before the scoped-linking release attach UCLASS/USTRUCT to the class constructor Delete the codebase and index it once more (ue-graph delete <name>)

Troubleshooting

All files fail with Invalid argument during indexing → Wrong Node.js version. Install Node.js 22 LTS, delete node_modules/, re-run setup.bat.

Native build errors (node-gyp, better-sqlite3) → Install Visual Studio Build Tools (C++ workload), then re-run setup.bat.

MCP server not visible in Claude Code → Confirm the path in claude mcp list is an absolute path. Restart Claude Code and run /mcp.


License

MIT