使用说明
UE Audio Skills
Agent skills for Unreal Engine 5 game audio development. Build complete audio systems spanning MetaSounds (DSP), Blueprints (game logic), and Wwise (mixing) from natural language.
Built for the UE Audio MCP server and Unreal Editor plugin.
Install
npx skills add koshimazaki/ue-audio-skills
Install specific skills:
npx skills add koshimazaki/ue-audio-skills --skill ue5-metasound-dsp
npx skills add koshimazaki/ue-audio-skills --skill ue5-blueprint-audio
npx skills add koshimazaki/ue-audio-skills --skill ue5-audio-builder
npx skills add koshimazaki/ue-audio-skills --skill ue5-wwise-setup
npx skills add koshimazaki/ue-audio-skills --skill ue5-audio-mcp
npx skills add koshimazaki/ue-audio-skills --skill ue5-plugin-dev
Skills
| Skill | What it does | Requires plugin? |
|---|---|---|
| ue5-metasound-dsp | MetaSounds DSP specialist — 195 nodes across 23 categories, Builder API, signal flow patterns, graph templates | No |
| ue5-blueprint-audio | Blueprint audio logic — game event detection, parameter wiring, asset scanning, audio component patterns | No |
| ue5-audio-builder | Full pipeline orchestrator — generates complete MetaSounds + Blueprint + Wwise systems from a single description, 10 audio patterns, AAA project scaffolding | No (offline mode) |
| ue5-wwise-setup | Wwise project automation via WAAPI — bus hierarchies, RTPCs, switches, events, SoundBanks, AudioLink setup | No (needs Wwise) |
| ue5-audio-mcp | TCP plugin control — 48 commands for building MetaSounds graphs, editing Blueprints, placing audio actors, staging actors and cameras, scanning/exporting assets via the UE5 Editor plugin on port 9877 | Yes |
| ue5-plugin-dev | Contributor guide — 6-file checklist for adding new C++ TCP commands + Python MCP tool wrappers to the plugin | Yes (source) |
The first four skills work standalone — they provide knowledge, patterns, templates, and WAAPI automation without needing the UE5 Editor plugin. The last two require the companion plugin.
Companion Plugin
These skills can drive the UE Audio MCP Plugin — a C++ TCP server running inside Unreal Editor with 48 commands on port 9877:
- MetaSounds Builder — create graphs, add nodes, wire connections, set defaults, audition, build to asset
- Blueprint Builder — open BPs, add audio function calls, wire event graphs, compile
- World Audio — spawn emitters, place audio volumes, import sounds, set physical surfaces, place AnimNotify
- Query & Export — list assets, scan blueprints, export full MetaSounds graphs, discover node classes
- Actor & Camera — find actors, set transforms, focus the editor camera, set view targets, possess pawns
The plugin is open source and needs UE 5.7.2+.
Architecture
Three-layer game audio system:
Blueprint (WHEN) → MetaSounds (WHAT) → Wwise (HOW)
Game events DSP synthesis Mixing & routing
Parameter wiring Builder API RTPC, buses, spatial
Asset scanning Graph templates SoundBanks
Requirements
- Unreal Engine 5.7.2+ (for the plugin)
- UE Audio MCP: the Python MCP server (for MCP tools) and the C++ Editor plugin (for Editor commands — optional)
- Wwise (optional, for full pipeline)
Compatibility
Works with any AI agent that supports the skills standard:
- Claude Code
- Cursor
- Windsurf
- Codex
- And 35+ other agents
Maintaining
The skills are written in UE-AUDIO-MCP (.claude/skills/) and copied here. To update them, run the sync script against a checkout of that repo, then validate:
python scripts/sync_from_ue_audio_mcp.py ../UE-AUDIO-MCP
pip install skills-ref && for d in skills/*/; do agentskills validate "$d"; done
The script adapts the frontmatter to the Agent Skills spec: space-separated allowed-tools, and argument-hint under metadata.
